Races, Guilds, & Remorts

Depth, identity, and long-term progression in Void of Reality

Races

Your race defines your stat caps, slot limits, and racial abilities. Type help <race name> in-game for full details.

S=Strength · C=Constitution · D=Dexterity · I=Intelligence · W=Wisdom
MSK=Max skill slots · MSP=Max spell slots (each remort: +1 MSK, +2 MSP)
AC=Base armor modifier · RHIT=Regen/Hit rate (100=normal) · RMVS=Move/regen rate (100=normal)

Good-Aligned Races

Align Race SCDIW MSKMSP ACRHITRMVS Racial Abilities
GoodHuman282828282820450100100None
GoodHigh-Elf24252335289650120105detect-invis, infrared
GoodForest-Troll3330262323251525200150infrared
GoodArch-Angel2425232835105510110105infrared, flying
GoodThri-Kreen3129312222192390125110speed, infrared
GoodDwarf3026252430182310150105infrared
GoodKender2827352223162510110110detect-hidden, infrared
GoodSea-Elf25242432309600110105infrared, water-breath
GoodWild-Elf263030242516250110120infrared
GoodGithzerai2424233331134510110100sanctuary, mindshield
GoodDragonkin2327253030124530110100infrared, flying
GoodCloud-Giant3435252120232050110100None

Evil-Aligned Races

Align Race SCDIW MSKMSP ACRHITRMVS Racial Abilities
EvilHuman282828282820450100100None
EvilDrow24252335289650120105detect-invis, infrared
EvilSwamp-Troll3330262323251525200150infrared
EvilLich2425232835105510110105infrared, flying
EvilShri-Kreen3129312222192390125110speed, infrared
EvilOrc3026252430182310150105infrared
EvilSkaven2827352223162510110110detect-hidden, infrared
EvilSahugin25242432309600110105infrared, water-breath
EvilGray-Elf263030242516250110120infrared
EvilGithyanki2424233331134510110100sanctuary, mindshield
EvilDraconian2327253030124530110100infrared, flying
EvilStone-Giant3435252120232050110100None

Guilds

Guilds grant permanent bonuses. Choose a major path, then refine with a minor discipline.

Major Guilds

Major guilds define your core archetype and provide a primary stat bonus.

GuildStat BonusOther Bonuses
Warrior+1 STR
Wizard+1 INT+damage on offensive spells
Healer+1 WIS+hps on heal spells
Thief+1 DEXIncreased dodge
Pugilist+1 STRUnarmed combat bonus
Warlock+1 INTDamage over time

Minor Guilds

Minor guilds add specialized utility and flavor bonuses.

GuildStat BonusOther Bonuses
Tinker+1 CONLower costs to repair gear
Tactics+1 CONEvaluate skill at 50%
Ranger+1 CONTrack skill at 100%, view_mobs flag
Assassin+1 DEXIncreased BS damage
Shaman+1 WIS
Mystics+1 INT

Remorts

Reset to level 1 — keep your progress. Remorts are VoR’s long‑term growth system: earn power, expand slots, and refine your build.

How it Works

When you meet the requirements, you may remort (or transform). Your character returns to level 1 and your learned spells/skills are cleared, but you gain permanent bonuses for future progression.

Each remort grants: Choose 5 stat increases Choose 1 special bonus +1 MSK +2 MSP

Stat increases cannot exceed your racial stat caps. Use none if a choice is blocked by your cap.

Requirements

RemortLevelKillpointsor Warpoints
1555000
2551,0000
3552,0005
4604,00010
5608,00015
66516,00020
76532,00025
86564,00030
975128,00040

Stat Choices (Pick 5)

OptionEffect
str+1 Strength
int+1 Intelligence
wis+1 Wisdom
con+1 Constitution
dex+1 Dexterity
noneUse only if blocked by racial caps

Special Bonus (Pick 1)

OptionEffect
hp+40 hit points
mana+40 maximum mana
apb+3 attack power bonus (damroll)
bs+3 backstab damage
magic+10 magic damage
heal+10 healing power

What Remorting Does

  • Resets you to level 1 and clears learned spells/skills.
  • After your first remort, you move to the higher remort HP table.
  • After remort 1, hunger is disabled; after remort 3, thirst is disabled.
  • Each remort grants +1 MSK and +2 MSP (slot growth over time).

Examples

remort str str con dex dex apb
transform str str con dex dex apb

( +2 STR, +1 CON, +2 DEX, and APB )